if (instance_position(checkx, checky, obj_tilepink)) thistile = 1; if (instance_position(checkx, checky, obj_tilered)) thistile = 2; if (instance_position(checkx, checky, obj_tilepurple)) thistile = 3; if (instance_position(checkx, checky, obj_tileyellow)) thistile = 4; if (instance_position(checkx, checky, obj_tileorange)) thistile = 5; if (instance_position(checkx, checky, obj_tileblue)) thistile = 6; if (instance_position(checkx, checky, obj_tilegreen)) thistile = 7; tileid = collision_point(checkx, checky, obj_tileguytileparent, 0, 1);