var ww = window_get_width(); var wh = window_get_height(); var sw = surface_get_width(application_surface); var sh = surface_get_height(application_surface); var scale_w = ww / sw; var scale_h = wh / sh; if (global.osflavor >= 4) global.window_scale = floor(min(scale_w, scale_h)); else global.window_scale = min(scale_w, scale_h);