x = xstart; if (sprite_index != spr_torielboss_hurt && sprite_index != spr_torielboss_reallyhurt && sprite_index != spr_torielboss_murdered) { if (shudder == 16 || shudder == 32) { dmgwriter = instance_create(x, y - 20, obj_dmgwriter); global.damage = takedamage; with (dmgwriter) dmg = global.damage; if (conversation < 4) conversation = 0; } sprite_index = spr_torielboss_hurt; if (global.damage > 100) { sprite_index = spr_torielboss_reallyhurt; caster_set_volume(global.batmusic, 0); } if (global.damage > 100 && conversation > 13) sprite_index = spr_torielboss_murdered; if (global.flag[202] >= 20) sprite_index = spr_torielboss_murdered; snd_play(hurtsound); } x += shudder; if (shudder < 0) shudder = -(shudder + 2); else shudder = -shudder; shudder -= 2; if (shudder == 0) { global.hurtanim[myself] = 2; exit; } alarm[3] = 2; if (global.damage > 100) alarm[3] = 3;