scr_monsterdefeat(0, 0, 0, 0, 0); global.monster[0] = 1; with (obj_battlecontroller) visible = false; global.xp += 150; script_execute(scr_levelup); global.border = 0; SCR_BORDERSETUP(); with (obj_hpname) instance_destroy(); with (obj_battlebg) instance_destroy(); with (obj_btparent) instance_destroy(); with (obj_borderparent) instance_destroy();