if (flames == 0) instance_create(obj_toroverworld3.x, obj_toroverworld3.y, obj_pbflame); if (flames > 3) { caster_free(all); room_persistent = true; alarm[2] = 34; global.battlegroup = 22; instance_create(0, 0, obj_battler); } else { caster_stop(global.currentsong); flames += 1; snd_play(snd_noise); obj_pbflame.image_alpha += 0.25; alarm[1] = 10; if (flames == 4) alarm[1] = 30; }