if (turts == 0) obj_toroverworld3.direction = 0; if (turts == 1) obj_toroverworld3.direction = 90; if (turts == 9) obj_toroverworld3.direction = 0; if (turts == 10) { with (obj_toroverworld3) path_start(path_walkdown, 4, path_action_stop, 0); } if (turts == 13) conversation = 8; alarm[5] = 12; turts += 1;