scr_depth(0, 0, 0, 0, 0); image_speed = 0; dsprite = spr_toriel_d; usprite = spr_toriel_u; lsprite = spr_toriel_l; rsprite = spr_toriel_r; dtsprite = spr_toriel_dt; utsprite = spr_toriel_ut; ltsprite = spr_toriel_lt; rtsprite = spr_toriel_rt; myinteract = 0; facing = 0; phone = 0; fader = 0; if (room == room_basement3 || room == room_basement4) { facing = 2; direction = 90; sprite_index = spr_toriel_u; }