scr_depth(0, 0, 0, 0, 0); if (instance_exists(obj_torface)) { myinteract = 1; if (instance_exists(OBJ_WRITER)) { if (OBJ_WRITER.halt != 0) image_speed = 0.2; } } else { myinteract = 0; if (speed == 0) { image_index = 0; image_speed = 0; } if (speed > 0) image_speed = 0.2; } scr_npcdir(0); if (room == room_area1_2 && y < 140) fader = 1; if (fader == 1) { image_alpha -= 0.2; if (image_alpha <= 0.2) instance_destroy(); }