myinteract = 3; global.msc = 0; global.typer = 5; global.facechoice = 0; global.faceemotion = 0; global.msg[0] = scr_gettext("obj_townnpc_icewolf_71"); global.msg[1] = scr_gettext("obj_townnpc_icewolf_72"); if (talkedto > 0) global.msg[0] = scr_gettext("obj_townnpc_icewolf_74"); mydialoguer = instance_create(0, 0, obj_dialoguer); talkedto += 1;