image_speed = 0; xx = view_xview[view_current]; yy = view_yview[view_current]; image_xscale = 0.5; image_yscale = 0.5; mode = 0; alarm[0] = 1; clapper = 1; claps = 0; if (global.transtype == 0) { clapper = 0; mychoicex = (xx + 160) - 3; mychoicey = yy + 211 + 1; snd_play(snd_battlefall); event_user(0); } if (global.transtype == 1) { sprite_index = spr_allsoul; image_index = 0; mychoicex = xx + 110; mychoicey = yy + 100; x = mychoicex + 30; y = mychoicey - 20; } if (global.transtype == 2) { sprite_index = spr_allsoul; image_index = 1; mychoicex = xx + 210; mychoicey = yy + 100; x = mychoicex - 30; y = mychoicey - 20; } if (global.transtype == 3) { sprite_index = spr_allsoul; image_index = 2; mychoicex = xx + 90; mychoicey = yy + 60; x = mychoicex + 30; y = mychoicey; } if (global.transtype == 4) { sprite_index = spr_allsoul; image_index = 3; mychoicex = xx + 230; mychoicey = yy + 60; x = mychoicex - 30; y = mychoicey; } if (global.transtype == 5) { sprite_index = spr_allsoul; image_index = 4; mychoicex = xx + 110; mychoicey = yy + 20; x = mychoicex + 30; y = mychoicey + 20; } if (global.transtype == 6) { sprite_index = spr_allsoul; image_index = 5; mychoicex = xx + 210; mychoicey = yy + 20; x = mychoicex - 30; y = mychoicey + 20; } if (clapper == 1) { mychoicex -= 4; xx -= 4; alarm[4] = 2; snd_play(snd_noise); }