if (instance_exists(obj_mainchara) && init_band == 0) { if (room == room_fire_lasers1 && obj_mainchara.x > 800) x = 800; if (room == room_fire6 && obj_mainchara.y > 280) y = 160; if (room == room_fire6 && obj_mainchara.x > 560) x = 500; init_band = 1; } if (view_xview[0] > (x + 60)) x += 20; if (view_xview[0] < (x + 20)) x -= 20; if (view_yview[0] > (y + 70)) y += 40; if (view_yview[0] < (y + 10)) y -= 40; if (x < -40) x = -40; if (x > (room_width - 360)) x = room_width - 360; if (y > (room_height - 280)) y = room_height - 280; if (y < -40) y = -40;