if (shotbuffer > 3) { borb = instance_create(x, y, obj_blastorb); borb.side = 1; with (borb) event_user(1); if (instance_exists(obj_afinal_body)) { with (obj_afinal_body) { caster_stop(seg); caster_play(seg, 0.9, 0.8); } } shotbuffer = -1; }