if (con == 3) { global.entrance = 1; global.facing = 1; global.phone[0] = 0; global.phone[1] = 0; global.phone[2] = 0; global.phone[3] = 0; global.phone[4] = 0; global.phone[5] = 0; global.phone[6] = 0; global.phone[7] = 0; global.phone[0] = 206; instance_create(0, 0, obj_persistentfader); scr_enable_screen_border(1); room_goto(room_tundra1); }