scr_depth(0, 0, 0, 0, 0); image_speed = 0; dsprite = spr_undyne_d; usprite = spr_undyne_u; lsprite = spr_undyne_l; rsprite = spr_undyne_r; dtsprite = spr_undyne_dt; utsprite = spr_undyne_ut; ltsprite = spr_undyne_lt; rtsprite = spr_undyne_rt; myinteract = 0; facing = 0; fun = 0; npcdir = 0; d = 0;