goof = sin(siner / 5) * 10; siner += 1; draw_sprite_ext(spr_undyneb_hair, siner / 5, x - 60, (y - 60) + (goof / 3) + (s_i * 2), 2, 2, 0, c_white, 1); draw_sprite_ext(spr_undyneb_noanim, 0, x - 4, y + 10, 2, 2, 0, c_white, 1); if (shock == 0) { if (smooch == 0) draw_sprite_ext(spr_undyneb_face3, face, x, (6 + y) - 50, 2, 2, 0, c_white, 1); if (smooch == 1) { if (s_a > -50) { s_i += 0.125; s_a -= 0.5; } draw_sprite_ext(spr_undyneb_smooch, floor(s_i), x + 22 + (s_i * 2), ((6 + y) - 50) + 26 + s_i, 2, 2, s_a, c_white, 1); } if (smooch == 2) draw_sprite_ext(spr_undyneb_smooch_s, floor(s_i), x + 22 + (s_i * 2), ((6 + y) - 50) + 26 + s_i, 2, 2, s_a, c_white, 1); } if (shock == 1) draw_sprite_ext(spr_undyneface_fatal, 0, x, (6 + y) - 50, 2, 2, 0, c_white, 1);