if (obj_heart.sprite_index == spr_heart) { obj_heart.sprite_index = spr_heartgreen; obj_heart.movement = 3; green = 0; if (order == 3 || order == 7 || order == 12) alarm[11] = 15; } else { green = 0; obj_heart.sprite_index = spr_heart; obj_heart.movement = 1; } if (lesson == -7 || lesson == -11 || lesson == -14) global.turntimer = 10;