if (mypart1.pause != 1) { dmgwriter = instance_create(x, y + 150, obj_dmgwriter); global.damage = takedamage; global.damage *= 21; takedamage *= 21; if (takedamage < 600) { takedamage = 600 + floor(random(67)); global.damage = takedamage; } with (dmgwriter) dmg = global.damage; shk = instance_create(0, 0, obj_objshake); shk.obj = mypart1; if ((global.monsterhp[myself] - takedamage) <= 0) { caster_free(all); global.faceemotion = 0; mypart1.facetype = 2; shk.shaketime = 5; } mypart1.pause = 1; snd_play(snd_damage); alarm[8] = 11; } if (sha == 0) sha = x; x = sha + shudder; if (shudder < 0) shudder = -(shudder + 1); else shudder = -shudder; if (shudder == 0) { sha = 0; global.hurtanim[myself] = 2; exit; } alarm[3] = 2;