scr_depth(0, 0, 0, 0, 0); image_speed = 0.334; dsprite = spr_undynea_d; usprite = spr_undynea_u; lsprite = spr_undynea_l; rsprite = spr_undynea_r; dtsprite = spr_undynea_dt; utsprite = spr_undynea_ut; ltsprite = spr_undynea_lt; rtsprite = spr_undynea_rt; myinteract = 0; facing = 0; fun = 0; npcdir = 0; d = 0; xhome = xstart; yhome = ystart; hhspeed = 0; vhspeed = 0; scrollspeed = 0.8;