if (d == 0) scr_depth(); if (fun == 0) { myinteract = 0; if (speed == 0) { image_index = 0; image_speed = 0; } if (speed > 0) { image_speed = 0.2; if (image_index == 1 || image_index == 3) snd_play(snd_undynestep); } } if (fun == 3) { if (image_index == 1 || image_index == 3) snd_play(snd_undynestep); } if (global.flag[20] == 5) sprite_index = spr_undynea_starku; if (global.flag[20] == 6) sprite_index = spr_undynea_starkl;