part[0] = instance_create(x + 80, y, obj_npc_marker); part[1] = instance_create(x + 4, y - 4, obj_npc_marker); part[2] = instance_create(x + 52, y + 56, obj_npc_marker); part[3] = instance_create(x + 148, y + 78, obj_npc_marker); part[4] = instance_create(x + 78, y + 120, obj_npc_marker); part[5] = instance_create(x + 12 + 70, (y + 78) - 12, obj_npc_marker); part[6] = instance_create(x + 78, y + 154, obj_npc_marker); ydiff = 0; xdiff = 0; siner = 0; air = 0; head = part[0]; head.sprite_index = spr_undyneb_face; hair = part[1]; hair.sprite_index = spr_undyneb_hair; armor = part[2]; armor.sprite_index = spr_undyneb_armor; pants = part[4]; pants.sprite_index = spr_undyneb_pants; larm = part[5]; larm.sprite_index = spr_undyneb_leftarm; rarm = part[3]; rarm.sprite_index = spr_undyneb_rightarm; legs = part[6]; legs.sprite_index = spr_undyneb_legs; for (i = 0; i < 7; i += 1) { part[i].depth = depth + i; part[i].visible = true; part[i].image_speed = 0; part[i].image_xscale = 2; part[i].image_yscale = 2; } hair.image_speed = 0.25; movetype = 0; jumpno = 0; slashno = 0; fadeout = 0;