melter = instance_create(x, y, obj_npc_marker); obj_undyneboss.melter = melter; with (melter) { image_speed = 0; visible = true; image_index = 1; sprite_index = spr_undyneb_melt; image_xscale = 2; image_yscale = 2; depth = 5; image_alpha = 0; } fadeout = 1;