scr_monstersetup(0, 0, 0, 0, 0); image_speed = 0; with (obj_battlebg) instance_destroy(); part1 = 275; mypart1 = instance_create(x, y, part1); alarm[9] = 8; hurtanim = 0; hurtsound = snd_ehurt1; talked = 0; whatiheard = -1; attacked = 0; killed = 0; global.heard = 0; takedamage = 0; mercymod = -9999; sha = 0; shb = 0; flex = 0; encourage = 0; criticize = 0; hug = 0; con = 0; blconx = x + 150; blcony = y + 10; global.faceemotion = 7; turnt = 0; ht = 150; wd = 150;