con = 0; if (global.flag[389] == 3) { global.flag[20] = 0; con = 1; alarm[4] = 45; global.interact = 1; if (instance_exists(obj_mainchara)) { obj_mainchara.x = 120; obj_mainchara.y = 160; global.interact = 1; } undyne = instance_create(150, 135, obj_undyne_actor); undyne.sprite_index = spr_undyne_lt; global.flag[390] = 0; } else { instance_destroy(); exit; }