if (instance_exists(obj_mainchara)) { with (obj_mainchara) view_xview[0] = round((x - (view_wview[0] / 2)) + (sprite_width / 2)); if (global.flag[85] == 1) { with (obj_mainchara) view_xview[0] = floor((x - 160) + (sprite_width / 2)); } }