if (instance_exists(obj_undyneb_body)) { xx = obj_undyneb_body.x - 20; yy = obj_undyneb_body.y - 20; } if (drawngr == 1) sprite_delete(gr); gr = sprite_create_from_screen_x(xx, yy, 240, obj_uborder.y - yy, 0, 0, 0, 0); sprite_index = gr; if (global.debug == 1) { if (keyboard_check(vk_space)) { if (keyboard_check_pressed(vk_right)) qq += 0.2; if (keyboard_check_pressed(vk_left)) qq -= 0.2; if (keyboard_check_pressed(vk_down)) ww -= 1; if (keyboard_check_pressed(vk_up)) ww += 1; } } scr_waver_height(qq, ww); drawngr = 1; idealww2 = idealww + random(6); if (ww > idealww2) ww -= 1; if (ww < idealww2) ww += 1; if (idealww == 0.1 && ww < 2) instance_destroy();