if (active == 2) instance_destroy(); goalx = obj_mainchara.x + 7; goaly = obj_mainchara.y + 15; if (room == room_water9) goalx = obj_mainchara.x + 400; move_towards_point(goalx + gax, goaly, 5); active = 1; rot = direction; friction = -0.3; snd_play(snd_arrow); r = sprite_width / 2;