snd_play(snd_impact); instance_create(0, 0, obj_flasher); scr_shake(4, 4, 2); if (instance_exists(obj_undynedate_inside)) { with (obj_undynedate_inside.table) image_index = 1; } speed = 0; sprite_index = spr_undynespear_stabbed; image_angle += 90;