if (part == 1) { sprite_index = spr_undynespear; scr_getideal(obj_mainchara.x - 13, obj_mainchara.y - 5); part = 2; alarm[4] = 16; image_angle -= 450; curangle = image_angle; ss = 0; } if (part == 2) { ss += 1; scr_moveideal(16); image_angle += 10; } if (part == 3) { image_angle = 140; instance_create(210, 155, obj_controlspear); instance_destroy(); }