siner = 0; eyetimer = 0; eye_on = 0; slashno = 0; movetype = 0; larm = instance_create(x + 64, y + 78, obj_npc_marker); larm.sprite_index = spr_undynex_leftarm; larm.image_xscale = 2; larm.image_yscale = 2; larm.depth = 7; arm_v = 0; larm.visible = false; facetype = 0; heady = 0; pause = 0; shakify = 0;