sprite_index = global.monstersprite; line = 0; finished = 0; ht = sprite_get_height(sprite_index); wd = sprite_get_width(sprite_index); myvapor = global.vaporspeed; if (myvapor == 0) snd_play(snd_vaporized); finishedreading = 0; mydata = scr_getvapordata(); mychar = 0; myread = 0; action_set_alarm(1, 0);