sprite_index = global.monstersprite; line = 0; finished = 0; ht = sprite_get_height(sprite_index); wd = sprite_get_width(sprite_index); myvapor = global.vaporspeed; if (myvapor == 0) { if (ht >= 70 && ht < 180) snd_play(snd_vaporized); } action_set_alarm(2, 0);