if (y > (obj_uborder.y - 10)) { if (off == 0) off = 1; else off = 0; if (green == 1) off = 2; bl = instance_create(x + 20, y + 10, obj_exhaustbullet); if (instance_exists(bl)) { bl.dmg = dmg; bl.off = off; } } alarm[0] = 6; if (green == 1) alarm[0] = 10; if (pop > 1) alarm[0] *= 1.5;