parent.graze += 1; pop = scr_monstersum(); if (pop > 1) parent.graze += 0.5; if (parent.graze < 4) snd_play(snd_bell); if (parent.graze > 3) parent.mercymod = 30; if (parent.graze >= 4) { parent.mercymod = 100; global.monsterdef[parent.myself] = -99; snd_play(snd_dumbvictory); } instance_destroy();