instance_create(0, 0, obj_gameoverbg); alarm[3] = 80; if (ll > 2) { if (global.osflavor <= 2) { game_end(); } else { caster_stop(all); force_black_screen = 1; alarm[4] = 150; } } else { gm1 = caster_loop(gmusic, 0.45, 1); caster_set_panning(gm1, 0.25); gm2 = caster_loop(gmusic, 0.45, 1); caster_set_panning(gm2, 0.5); gm3 = caster_loop(gmusic, 0.45, 1); caster_set_panning(gm3, 0.75); }