remx = obj_vsflowey_heart.x; remy = obj_vsflowey_heart.y; bb = sprite_create_from_screen_x(0, 0, 640, 480, 0, 0, 0, 0); caster_free(all); with (all) { x = -500; y = -500; } with (obj_flowey_writer) instance_destroy(); instance_deactivate_all(true); instance_activate_object(obj_time); x = remx; y = remy; drawbb = 1; alarm[0] = 20; image_speed = 0; gmusic = caster_load("music/gameover.ogg"); dingus = 0; currentvol = 1; con = 0; ll = global.floss + 1; ossafe_ini_open("undertale.ini"); ini_write_real("FFFFF", "D", ll); ossafe_ini_close(); ossafe_savedata_save(); do_restart = 0; in_fakecrash = 0; force_black_screen = 0;