view_xview[0] = random(shakex) - random(shakex); view_yview[0] = random(shakey) - random(shakey); if (turn1 == 0) { view_xview[0] = shakex * choose(1, -1); view_yview[0] = shakey * choose(1, -1); turn1 = 1; } if (decay == 1) { shakex -= 1; shakey -= 1; } if (shakex <= 0 && shakey <= 0) { view_xview[0] = 0; view_yview[0] = 0; instance_destroy(); }