if (x < (obj_lborder.x + 4)) { x += 4; hspeed = 0; } if (y < (obj_uborder.y + 4)) { y += 4; vspeed = 0; } if (x > (obj_rborder.x - 4)) { x -= 4; hspeed = 0; } if (y > (obj_dborder.y - 4)) { y -= 4; vspeed = 0; } if (global.turntimer < 1) { global.sp = mysp; global.turntimer = -1; global.mnfight = 3; instance_destroy(); }