if (active == 0) instance_destroy(); if (active == 1) { active = 2; alarm[2] = 60; } if (active == 2) global.interact = 1; if (active == 3) { active = 4; alarm[2] = 10; } if (active == 5) { obj_mainchara.image_angle += 18; obj_mainchara.y -= 4; obj_mainchara.x -= 8; if (obj_mainchara.image_angle >= -1) { obj_mainchara.image_angle = 0; if (room == room_water_trashzone1) global.plot = 115; global.interact = 0; instance_destroy(); } }