if (active > 0) { if (instance_exists(obj_mainchara) && lit == 0) { if (obj_mainchara.x > (x - 20) && obj_mainchara.x < (x + 50)) { lit = 1; snd_play(snd_squeak); sprite_index = spr_monitor_lit; if (active == 2) sprite_index = spr_monitor_lit_f; } } }