block = instance_position(xx + 10, yy + 10, obj_solidparent); if (block != -4) { block.x = 0; block.y = 0; } new = instance_create(xx, yy, obj_npc_marker); new.depth = 850000; new.sprite_index = spr_bridgeseed; new.image_speed = 0; new.image_index = 6; new.visible = true; new.image_speed = 0;