x += (sin(siner / 6) * sinerfactor); siner += 1; if (x > room_width) { x = -10; if (room == room_tundra_town) x = 2300; } if (room == room_water1) { if (y <= 50 && x >= 460 && moved == 0) { vspeed = -hspeed; hspeed = 0; moved = 1; } if (y <= 70 && x >= 480 && moved == 0) { vspeed = -hspeed; hspeed = 0; moved = 1; } if (y <= 90 && x >= 500 && moved == 0) { vspeed = -hspeed; hspeed = 0; moved = 1; } if (y <= -15) { moved = 0; x = -10; hspeed = 1.5; y = ystart; vspeed = 0; } }