alarm[0] = 15; falling = 0; fell = 0; rate = 0; colliding = 0; rate_time = 90; if (room == room_water3) { x1 = 220; y1 = 180; x2 = 380; y2 = 260; triggery = 283; } if (room == room_water7) { x1 = 80; x2 = 240; y1 = 180; y2 = 200; triggery = 263; } if (scr_murderlv() >= 8 && global.flag[27] == 0) alarm[0] = -1;