scr_monstersetup(0, 0, 0, 0, 0); image_speed = 0.1; hurtanim = 0; hurtsound = snd_damage; talked = 0; whatiheard = -1; attacked = 0; killed = 0; global.heard = 0; takedamage = 0; outside = 0; mercymod = 99; path_start(path_whimsun, 0.5, path_action_restart, 0); ht = 100; wd = 100;