alarm[0] = 8; cross = instance_create(x + 10, y + 10, obj_crosszap); cross.speed = 3.5; if (distance_to_point(obj_heart.x, obj_heart.y) > 190) cross.speed = 5.5; pop = scr_monstersum(); cross.direction += 15 - random(30); cross.friction = 0.015; cross.exist = 200; cross.dmg = dmg; if (pop > 1) { cross.direction += 10 - random(20); alarm[0] = 15; cross.speed = 2.8; } if (alt == 1) { cross.friction = 0.01; cross.speed = 3; }