alarm[0] = rate; m = instance_create(x, y, blt_growbullet); if (instance_exists(m)) { m.dmg = dmg; if (sum == 1) { m.speed /= 1.1; m.friction /= 1.25; } if (blue == 1) { m.image_index = 1; m.blue = 1; } m.direction = direction; if (green == 0 && cleaner == 1) { m.image_index = 2; m.blue = 3; m.friction /= 3; m.sprite_index = spr_waterbul_mask; } } green -= 1; if (green < 0) { if (sum > 1) green = 4; if (sum == 1) green = 9; }