dsprite = spr_sans_d; usprite = spr_sans_u; lsprite = spr_sans_l; rsprite = spr_sans_r; dtsprite = spr_sans_d; utsprite = spr_sans_u; ltsprite = spr_sans_l; rtsprite = spr_sans_r; myinteract = 0; facing = 0; direction = 270; talkedto = 0; image_speed = 0; if (scr_enemynpc2() != 1) instance_destroy(); if (room == room_water_trashzone1 && global.flag[493] >= 9 && global.flag[7] == 0) instance_destroy();