if (falling == 0) { if (bonk == 1) { hspeed = 0; vspeed = 0; bonk = 0; } else { if (obj_time.left) { if (hspeed > -4) hspeed = -4; else hspeed -= ((0.5 / size) + 0.05); } if (obj_time.up) { if (vspeed > -3) vspeed = -3; else vspeed -= ((0.5 / size) + 0.05); } if (obj_time.right) hspeed += ((0.6 / size) + 0.05); if (obj_time.down) vspeed += ((0.6 / size) + 0.05); if (speed < 0.4) { } t = 1; } }