global.bulletvariable[0] = argument0; global.bulletvariable[1] = argument1; global.bulletvariable[2] = argument2; global.bulletvariable[3] = argument3; global.bulletvariable[4] = argument4; global.bulletvariable[5] = argument5; global.bulletvariable[6] = argument6; global.bulletvariable[7] = argument7; bulletnumber = argument8; global.bulletappearance = argument9; for (i = 0; i <= bulletnumber; i += 1) { iii = instance_create(x, y, blt_direct); iii.dmg = global.monsteratk[myself]; }