genafterimage = instance_create(x, y, obj_genafterimage); genafterimage.sprite_index = sprite_index; genafterimage.image_index = image_index; genafterimage.size = image_xscale; genafterimage.size = image_yscale; genafterimage.image_angle = image_angle; genafterimage.image_blend = image_blend; genafterimage.image_speed = 0; genafterimage.depth = depth + 1; if (argument0 > 0) genafterimage.alphadown = 1 / argument0; if (argument1 > 0) genafterimage.growth = argument1; return genafterimage;