if (global.armor == 48) global.wstrength -= 5; if (global.armor == 64) global.wstrength -= 10; if (argument0 >= 0) global.item[argument0] = global.armor; global.armor = argument1; if (global.armor == 4) global.adef = 0; if (global.armor == 12) global.adef = 3; if (global.armor == 15) global.adef = 7; if (global.armor == 24) global.adef = 10; if (global.armor == 44) global.adef = 5; if (global.armor == 46) global.adef = 11; if (global.armor == 48) { global.adef = 12; global.wstrength += 5; } if (global.armor == 50) global.adef = 15; if (global.armor == 53) global.adef = 99; if (global.armor == 64) { global.adef = 20; global.wstrength += 10; } script_execute(scr_itemnameb); script_execute(scr_itemname);